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Business Innovation: Overcoming the 'Dominant Logic'

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    By Edoardo Monopoli

    "We have met the enemy and he is us."
    - Pogo (a comic strip character
    created by Walt Kelly)

    A principal enemy of business innovation is cultural norms, or – as Professor Josep Valor-Sabatier of the IESE Business School of Navarra, Spain, describes it – the "dominant logic" of a company. Dominant logic can stifle openness and receptivity to new ideas, practices and business models. Innovative organizations, like Italy's Indesit Company, recognize this barrier and find ways to overcome it – creating new value for customers with astonishingly fast, measurable results.

    Recognizing the Enemy

    To have the insights necessary to create value for customers, a company must identify the established beliefs within the business that unconsciously constrain creative thinking. These beliefs can be ingrained at various levels.

    At the industry level, thought leaders introduce beliefs that create an industry culture, or a set of firmly held business norms that become conventional wisdom. At the same time, individual companies have prevailing ideologies and principles to which they adhere without often challenging them. The most successful industries and enterprises are especially susceptible to established beliefs that become dogmas. Here are just a few compelling examples:

    "I believe there is a market for about five computers."
    - Tom Watson, general manager of IBM, 1943

    "Guitar bands are disappearing."
    - Decca Records, refusing the Beatles, 1962

    "Who the hell wants to listen to an actor talking?"
    - Harry Warner, Warner Brothers, regarding silent movies, 1927

    "People will soon get bored of spending their evenings staring at a wooden box."
    - Darryl Zanuck, president of 20th Century Fox, speaking about television

    Innovation is stifled when established beliefs tip over into arrogance that blinds a company to new opportunities. So, to create the right environment for innovation, an organization must start by challenging the dogmas about value.

    • Consumer experience: What creates value for the consumer?
    • Core competence: What is the basis for sustainable value creation?
    • Process management: How can a company keep its promises and measure value?

    To be able to imagine future, innovative ways of creating, capturing and delivering value, a company first needs to understand today's assumptions.

    Indesit's Successful Challenge of Dominant Logic

    Indesit's introduction of its Graffiti line of refrigerators is an excellent example of how an organization can overcome deeply ingrained assumptions in order to be innovative.

    The Indesit Company was created in 1975 from the Household Appliances Division of Merloni Industries, a company founded in 1930 by Aristide Merloni. Indesit is the youngest multinational in the home appliances business. However, in 20 years the company has grown to €2 billion in revenues and has achieved the second largest market share. The company's ability to identify opportunities and capitalize on them quickly is one reason for its success year after year..

    Searching for new growth opportunities, Indesit's development manager, Giaocchino Mozzon, organized a two-day innovation workshop built on the following:

    • Cross-functional teams - Twenty people from research and development, marketing, product design, call centers and customer service were brought together to explore potential innovations.
    • Moments of creativity - Held at an off-site location, the workshop enabled participants to step-back from the day-to-day work, share perceptions and play with "crazy" ideas.
    • Holistic approach - During the two days, they identified dogmas, shared information regarding consumer trends, built scenarios and came up with several "big ideas."
    • Sponsorship from top management - The chief executive officer personally sponsored the workshop and framed the business objective that he was seeking – to improve Indesit's position among first-time appliance buyers.
    • Quick feedback - At the end of the workshop, the CEO personally reviewed, rejected or approved the big ideas.

    Team members knew that at the end of two days they would be expected to present at least two ground-breaking concepts. Specifically, they had to be prepared to present what made each idea unique, what consumer segment the idea was aimed at and how the product would be produced and sold.

    Having recognized that the first step in overcoming the barriers to innovation is to know what the organization's cultural norms are, the workshop participants identified the following dogmas about the products and innovation at Indesit:

    • "Refrigerators should always reflect on the outside what they do on the inside – provide a sterile, clean environment for preserving food."
    • "Our products are not made for children, rather for adults who can decide to buy."
    • "Innovation means a brand-new product."

    The working group explored possibilities together that broke the mold of their way of viewing "white goods" and hit on the idea of a refrigerator with a whiteboard writing surface. To get to that innovative idea, the group's thinking unfolded like this:

    1. Where is the refrigerator? It is in the kitchen.
    2. What is the kitchen? For people with young children, it is the communication center for the family.
    3. How do people communicate? They leave notes, shopping lists and reminders on the refrigerator door.
    4. So, why not make it easy to communicate by providing a surface to write and rewrite on?

    The idea of Graffiti was born despite the fact that (or because) it runs counter to all three established beliefs. It is not pristine, it appeals directly to children and it uses existing technology and product platforms.

    When the idea was presented to the CEO, he approved it in five minutes. In three months, the new product was on the market. It normally takes nine months for a new product to go from the idea to first shipment. Within months of Graffiti's conception in late 2004, Indesit had already sold 75,000 units – an excellent start.

    Diffusion of an Innovation

    What determines whether a good idea, once identified, takes off or not? In his work on innovation, researcher and author Everett M. Rogers (Diffusion of Innovations, The Free Press, 1995) points to the following:

    • Relative advantage - The innovation is perceived as better than what came before.
    • Simplicity - The innovation is perceived to be simple to understand and use.
    • Compatibility - The innovation is perceived to be consistent with the existing values, past experiences and needs of potential adopters.
    • Ease of experimentation - The innovation can be experimented with on a limited basis.
    • Observability - The results of the innovation are visible to others.

    Looked at with these aspects in mind, it is easy to understand why Graffiti is a success. Its relative advantage is that users can write and rewrite directly on the refrigerator surface without looking for bits of paper, pencils and magnets. And what could be simpler to use? Graffiti also is compatible with the values of the first-owner target audience, people in their early 20s, the hip-hop graffiti generation. The line fits their self-image of the rebel who pushes the limits.

    Also, Indesit promotes the new line brilliantly – with graffiti contests that encourage prospective buyers to experiment with the product, and by placing it in unusual locations, such as shops and exercise studios, where the target audience can readily observe its application.

    A Replicable Approach for Innovation

    Nothing breeds innovation like success. Graffiti is now a code word at Indesit for the need to be more innovative. The approach that Indesit is replicating is one that alternates creative phases with analytical steps.

     Figure 1: Approach to Innovation

    The process starts with identifying the business need for innovation. In the case of Graffiti, Indesit identified its need to strengthen the company's position in the first-time owner segment of the market. From that point, the cross-functional team followed a process that typically unfolds as depicted in Figure 1.

    After the need is identified, the group undertakes a creative phase. It not only identifies the dogmas to be overcome, but also shares information from market and environmental scans within the group and discusses and clarifies the sales strategy. Since any innovation has to be consistent with and add to the brand's equity, these elements help create a viable new context for innovation.

    During the next phase, which is still on a macro level, scenarios of how to create new value are developed. Scenario creation results in storyboards that describe customer needs and expectations. They are checked for the influence of existing dogmas and revised until they are uninhibited by the current dominant logic.

    Then another creative phase begins, using well-known creativity techniques such as lotus blossom, brain-writing or TRIZ.

    Finally, the ideas are synthesized, with three to four big ideas – the most attractive ones, based on the business need – being presented for immediate feedback. Typically, one idea can be acted on immediately. Others need further development. Still other, are deposited in an idea bank to be invested in at a later date.

    Creating a Working Climate for Innovation

    As demonstrated by Indesit's introduction of Graffiti, an organization that innovates successfully does so because it breaks through the barrier of dogma and established norms. In general, organizations that can accomplish this have in common the following characteristics:

    • The company's leader is passionate about innovation and open to the experimentation and calculated risk-taking that it requires.
    • Decision-making is decentralized, closest to the customer and the majority of employees.
    • Breadth of knowledge in the company is more the norm than the exception. That is, the majority are specialists in more than one discipline.
    • The environment permits informal ways of communicating and getting things done.
    • Work units are interconnected and networked.
    • Slack is built into the system, so that at least sometimes, resources are available for the pursuit of good ideas.
    • Small work groups and business units are agile and quick to capture opportunities.
    • The business is open to external influences.

    As these characteristics suggest and Everett M. Rogers' research has shown, innovation is directly related to an organization's working climate and culture. Becoming more innovative is about creating a working climate that has as many of the above characteristics as possible. To do so takes a clear vision and time – years for some organizations. The reward? The right culture for continuous innovation – and, consequently, for enduring competitive advantage.

    About the Author: Edoardo Monopoli is a founding partner of Valeocon Management Consulting. Since 1996, he has been helping business leaders deploy Six Sigma for maximum business results by aligning projects with high leverage processes. He has worked with General Electric, Johnson & Johnson and Pfizer. Mr. Monopoli leads Valeocon's Value Innovation Practice, which offers services for helping clients drive top-line growth. He can be reached at edoardo.monopoli@valeocon.com.

     
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